OpenPipeline is an open source framework for managing animation production data and workflow.

Its first implementation is a MEL-based plug-in for Autodesk Maya that handles specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible.  Versions for other production applications are on the way.


Studios Using OpenPipeline

  • Guru Studio, Toronto, Canada
  • Edit1, New York, USA
  • ReelFX, Dallas, USA
  • Illusion Studios, Argentina
  • EttaminA, India
  • Trine Studios, India
  • Hush, New York, USA
  • Hornet, New York, USA
  • JWTwo, New York, USA


OpenPipeline is supported by the animation community. Please let us know how you’re using it, what you’d like to see added, and send us your additions/edits and documentation. Thanks!

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