OpenPipeline is an open source framework for managing animation production data and workflow.
Its first implementation is a MEL-based plug-in for Autodesk Maya that handles specific aspects of production: automatic directory structures, file naming conventions, revision control, and modularity that makes multi-artist workflows possible. Versions for other production applications are on the way.
Please help support the development of OpenPipeline with funds and code!
OpenPipeline is supported by the animation community. Please let us know how you’re using it, what you’d like to see added, and send us your additions/edits and documentation. Thanks!
Use OpenPipeline and love it? Interested in supporting the development new features for OpenPipeline? Please donate to support additions and the overall development of OpenPipeline.
Contributors will be listed and thanked on our site unless they prefer to remain anonymous.